Beat Saber Mapping Utility

Map Settings


Effective BPM & Time Precision




Effective BPM:


Note Jump Speed (NJS)







Minimum
HJD: 1
JD: 0
Reaction Time: 0ms


Optimal JD (highest): 0
Optimal JD (lowest): 0


When changing jump distance, scale either HJD or NJS.

SPS Difference

Easy Normal Hard Expert Expert+
Total Reduction: 0.00%

Works for NPS or any number too.

In-game Difficulty Label

Difficulty Count:

NOTE: may not be representitive in-game, near boundary are very likely to ellipsis.

Color Picker

Part Hex Color Picker Include
Left Note
Right Note
Left Environment
Right Environment
Left Environment Boost
Right Environment Boost
Obstacle




Paste difficulty _customData onto text area
OR
Copy text into difficulty _customData
(ignore first bracket, i'll deal with that later)

Random Pattern Generator




|